# =========================================================================== # Vectorgons -- Commodore 64 build # --------------------------------------------------------------------------- # Cross-compiles the C64 edition with cc65 and packs it onto a .d64 disk # image with VICE's c1541. # # make -> vectorgons.prg (raw C64 program, loads at $0801) # make d64 -> vectorgons.d64 (bootable disk image) # make run -> build + launch in the VICE x64sc emulator # make clean # # cc65 need not be on PATH: set CC65_HOME / CL65 to point at an extracted # install if it lives somewhere non-standard, e.g. # make CL65=/path/to/cl65 CC65_HOME=/path/to/share/cc65 # =========================================================================== CL65 ?= cl65 C1541 ?= c1541 X64 ?= x64sc TARGET = vectorgons PRG = $(TARGET).prg D64 = $(TARGET).d64 CFG = c64-vg.cfg SRC = vectorgons.c # Name shown in the C64 disk directory (PETSCII, <=16 chars). DISKNAME = vectorgons DISKID = vg # Filename on the disk that the user LOADs. DISKFILE = vectorgons CL65FLAGS = -t c64 -O -C $(CFG) .PHONY: all d64 run clean all: $(PRG) $(PRG): $(SRC) $(CFG) $(CL65) $(CL65FLAGS) $(SRC) -o $(PRG) # Build a fresh, formatted .d64 and write the program into it. d64: $(D64) $(D64): $(PRG) $(C1541) -format "$(DISKNAME),$(DISKID)" d64 $(D64) \ -write $(PRG) $(DISKFILE) @echo "Wrote $(PRG) -> $(D64) as \"$(DISKFILE)\"" @$(C1541) $(D64) -dir run: $(D64) $(X64) -autostart $(D64) clean: rm -f $(PRG) $(D64) *.map *.o shot*.png seq_*.png f_*.png