Web, Commodore, Windows version, Linux standalone, Windows Screensaver complete.
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51
c64/c64-vg.cfg
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51
c64/c64-vg.cfg
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# Custom cc65 C64 linker config for Vectorgons.
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# Code/RO/DATA live below the hi-res bitmap ($0801-$1FFF); the bitmap occupies
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# $2000-$3FFF; BSS/heap/C-stack live above it ($4000-$CFFF). This guarantees
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# the VIC-II bitmap region is never clobbered by program data.
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FEATURES {
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STARTADDRESS: default = $0801;
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}
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SYMBOLS {
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__LOADADDR__: type = import;
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__EXEHDR__: type = import;
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__STACKSIZE__: type = weak, value = $0800; # 2k C stack
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__HIMEM__: type = weak, value = $D000;
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}
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MEMORY {
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ZP: file = "", define = yes, start = $0002, size = $001A;
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LOADADDR: file = %O, start = %S - 2, size = $0002;
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HEADER: file = %O, define = yes, start = %S, size = $000D;
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# Code, read-only and initialized data: must end before the bitmap at $2000.
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MAIN: file = %O, define = yes, start = __HEADER_LAST__, size = $2000 - __HEADER_LAST__;
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# $2000-$3FFF is reserved for the VIC-II hi-res bitmap (not mapped here).
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# BSS / heap / C-stack live above the bitmap.
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BSS: file = "", start = $4000, size = __HIMEM__ - __STACKSIZE__ - $4000;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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LOADADDR: load = LOADADDR, type = ro;
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EXEHDR: load = HEADER, type = ro;
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STARTUP: load = MAIN, type = ro;
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LOWCODE: load = MAIN, type = ro, optional = yes;
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CODE: load = MAIN, type = ro;
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RODATA: load = MAIN, type = ro;
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DATA: load = MAIN, type = rw;
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INIT: load = MAIN, type = rw;
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ONCE: load = MAIN, type = ro, define = yes;
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BSS: load = BSS, type = bss, define = yes;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = ONCE;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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