Draw the map's missing squares as gaps, and its rings in your own units
Two faults reported from in front of the window, both of them the map saying something confidently and wrongly. Tiles that did not arrive. Resizing the window does not refetch the map: the window deliberately fetches more world than it shows, so a resize still fits inside what is in hand and gets stretched to the new size. It refetches when the view leaves that box, which is what a new station does -- and that fetch asks a volunteer-funded server for a hundred tiles that have never been on this disk, all at once, at the sharper zoom the bigger window chose. Some of them are refused. What the window did with a refusal was draw it. A tile that never arrived leaves its square of the canvas black, and black is not a neutral colour here: the brightness is inverted on the way in, because a printed map is ink on paper and this picture is the other way round. So the darkest possible square came out as the brightest thing on the picture, a glowing rectangle where the map should be. Measured on a reproduction, one missing tile in eighteen put thirteen thousand pixels at full brightness -- and dragged the floor of the map's own contrast down to black with it, so thirteen thousand four hundred and ninety pixels changed in all: the whole map was redrawn dimmer to make room for a square that was not there. Then it was kept, cached under the view it was fetched for, until the view moved again. So the missing squares are asked for again at once, and only those, the rest being on the disk by then; what is still missing is drawn as bare ground and left out of the reckoning when the darkest and brightest of the map are worked out, which puts the same reproduction at two pixels changed rather than thirteen thousand four hundred and ninety, a hairline where a cell is averaged over part of a tile and part of nothing; and the map is kept as provisional rather than as the last word, asked for again half a minute later, four attempts in all, each retrying its own misses once. Found while measuring that: the politeness pause between requests was being paid on every tile, including the ones read straight back off the disk. Two hundred and twenty tiles at an eighth of a second is twenty-six seconds of sleeping to redraw a view that was entirely cached, and it would have made asking again for three missing squares cost the wait for the two hundred that were not. The constant's own comment already said it should only be paid on a tile that was not already there. Now it is. The APRS map's units. Setting imperial changed nothing at all about the window: the unit it measures in was hardcoded to kilometres, and that one value drives the ring labels and the scale along the bottom; and --radius was always read as kilometres, so the rings were not merely mislabelled, they were at the wrong distance from the flag. A ring is what a distance gets judged against by eye, and one labelled in a unit it was not drawn in is a wrong answer given confidently. The aircraft side has done this properly all along -- a radius read in whatever unit the speeds are in, and no unit suffix on the setting because the suffix belongs to the other setting -- so this now mirrors it exactly. At --radius 100 in imperial the outermost ring stands seventy- five statute miles from the flag and says so, where it used to stand seventy- five kilometres and say kilometres whatever you had asked for. Twenty-one new tests against sixteen deliberately broken builds. One survived, and removing what it broke was the right answer rather than strengthening a test: a check that the remembered request still matched the map in hand could not be made to fail, a request for a different view being taken up only after the slot it guards is already full. The tests do not trust the drawing to mark its own homework -- the one that matters walks north from the flag by each ring's radius and measures the great-circle distance with a haversine written in the test, then checks that against the printed label. Full suite 2685 passed. Built as 2026-09-21_03. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016PsWPTweCT6pwxKngvVxcg
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README.md
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README.md
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@ -1646,6 +1646,37 @@ map is enlarged after all. Somebody else's tile server is not a thing to fetch
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a thousand tiles from for one picture. A smaller `--radius` buys the detail
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back, since the same budget then covers less ground.
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**Tiles that do not arrive.** Resizing the window is the demanding case: a
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wider picture picks a sharper zoom, and a hundred tiles that have never been
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on this disk are asked for at once. A busy server refuses some of them, and
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what the window used to do with a refusal was draw it.
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A tile that never arrived leaves its square of the canvas black, and black is
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not a neutral colour here — the brightness is inverted on the way in, so the
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darkest possible square comes out as **the brightest thing on the picture**: a
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glowing rectangle where the map should be. It also dragged the floor of the
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map's own contrast down to black, so every other pixel was drawn dimmer to
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make room for a square that was not there. And it was kept: the map was
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cached under the view it was fetched for, and the hole stayed until the view
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changed.
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So three things happen instead. The missing squares are **asked for again**,
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straight away, because the usual reason for a refusal is the ninety-nine tiles
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asked for just before it — and only the missing ones, since the rest are on
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the disk by then. What is still missing is **drawn as bare ground** rather
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than as a light, and left out of the reckoning when the darkest and brightest
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of the map are worked out, so a hole costs nothing but itself. And the map is
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**remembered as provisional**: the window keeps drawing it and asks for the
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rest of it half a minute later — four attempts in all, each of which retries
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its own misses once, so a square gets eight chances before one that will not
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come is accepted as one that is not there.
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The politeness pause between requests is now paid only on a tile that had to
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be fetched. It had been paid on every tile including the ones read back off
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the disk, which put twenty-six seconds of sleeping into redrawing a view that
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was entirely cached — and would have made asking again for three missing
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squares cost the wait for the two hundred that were not.
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`--map-brightness PERCENT` (70 by default) is how far up its range the map is
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drawn, and **the vector themes bend the middle of that range down hard** —
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because a tinted photograph of a county behind the vectors is the one thing
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@ -2498,6 +2529,17 @@ trails, `g` the map underneath, `[` and `]` its brightness, `+`/`-` the range,
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`q` quits. `--radius` sets how far it reaches to begin with and `--theme` picks
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from the same five.
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**The window measures in whatever unit you are being shown.** `--units
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imperial` puts statute miles round the rings, along the scale at the bottom
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and on `--radius` itself, and `--units metric` puts kilometres on all three.
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The rings are then *drawn* at the distance they are labelled: the outermost
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one at `--radius 100 --units imperial` stands seventy-five statute miles from
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the red flag, measured on the ground, not seventy-five kilometres with miles
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written beside it. A ring is the thing a distance gets judged against by eye,
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so a ring labelled in one unit and drawn in another is a wrong answer given
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confidently — and the tables printed afterwards have always followed this
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setting, so the window disagreeing with them was the window being wrong.
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**Where the aerial is** puts the red flag on the map, centres the range rings
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and gives every station a distance and a bearing. Set it with `--at LAT,LON`,
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or in the menu under **Receiver at** — and if you have already told the
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