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19
lenser/sms/convert/__init__.py
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lenser/sms/convert/__init__.py
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"""Sega Master System conversion dispatch."""
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from __future__ import annotations
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from ... import imageprep
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from . import bg, mono
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_MODULES = {"bg": bg, "mono": mono}
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MODES = list(_MODULES.keys())
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def convert_image(path_or_img, mode="bg", palette_name="sms",
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dither_mode="floyd", intensive=False, prep_opt=None,
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base_color=None):
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prep_opt = prep_opt or imageprep.PrepOptions()
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module = _MODULES.get(mode, bg)
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img_rgb = imageprep.prepare(path_or_img, module.WIDTH, module.HEIGHT,
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module.PIXEL_ASPECT, prep_opt, border_rgb=(0, 0, 0))
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return module.convert(img_rgb, palette_name, dither_mode, intensive,
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base_color=base_color)
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150
lenser/sms/convert/_common.py
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lenser/sms/convert/_common.py
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"""Sega Master System background encoder: 256x192, 2 palettes of 16 (of 64),
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per-8x8-tile palette select, <=512 tiles in VRAM.
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Each tile is 4bpp (16 colours) and picks one of two 16-colour palettes, so up to
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32 colours on screen -- far less constrained than the NES. We pick palette 0 for
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the whole image, palette 1 for the colours it serves worst, assign each tile its
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better palette, dither, then vector-quantise the 8x8 patterns to 512 tiles.
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"""
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from __future__ import annotations
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import numpy as np
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from ... import dither, palette as c64pal
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from ...convert.base import perceptual_error
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from .. import palette as smspal
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W, H = 256, 192
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TCOLS, TROWS = 32, 24
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# VRAM is 16K: pattern table $0000-$37FF (448 tiles), name table $3800, sprite
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# attribute table $3F00 -- so at most 448 unique background tiles.
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NTILES = 448
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def _choose(img_lab, plab, n, weight=None):
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flat = img_lab.reshape(-1, 3)
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d = np.sum((flat[:, None, :] - plab[None, :, :]) ** 2, axis=-1) # (px,64)
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if weight is not None:
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d = d * weight[:, None]
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chosen, best = [], np.full(len(flat), np.inf)
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for _ in range(n):
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cand = np.minimum(best[:, None], d).sum(0)
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for c in chosen:
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cand[c] = np.inf
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c = int(cand.argmin())
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chosen.append(c)
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best = np.minimum(best, d[:, c])
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return sorted(chosen)
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def _tile_codebook(patterns, k, iters=8):
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uniq, counts = np.unique(patterns, axis=0, return_counts=True)
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if len(uniq) <= k:
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code = np.zeros((k, patterns.shape[1]), patterns.dtype)
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code[:len(uniq)] = uniq
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lut = {tuple(p): i for i, p in enumerate(uniq)}
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return code, np.array([lut[tuple(p)] for p in patterns])
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code = uniq[np.argsort(-counts)[:k]].copy()
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labels = np.zeros(len(patterns), np.int64)
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for _ in range(iters):
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for s in range(0, len(patterns), 2048):
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blk = patterns[s:s + 2048]
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labels[s:s + 2048] = (blk[:, None, :] != code[None]).sum(2).argmin(1)
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moved = False
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for j in range(k):
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mem = patterns[labels == j]
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if len(mem):
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med = np.array([np.bincount(mem[:, p], minlength=16).argmax()
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for p in range(mem.shape[1])], patterns.dtype)
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if not np.array_equal(med, code[j]):
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code[j] = med; moved = True
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if not moved:
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break
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for s in range(0, len(patterns), 2048):
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blk = patterns[s:s + 2048]
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labels[s:s + 2048] = (blk[:, None, :] != code[None]).sum(2).argmin(1)
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return code, labels
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def _palettes(img_lab, mono, base_color):
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plab = smspal.palette_lab()
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if mono:
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greys = sorted(smspal.GREYS, key=lambda i: plab[i, 0])
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pal0 = (greys * 4)[:16] # 4 greys, padded to 16
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return [pal0, pal0]
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pal0 = _choose(img_lab, plab, 16)
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# palette 1 covers the colours palette 0 reproduces worst
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flat = img_lab.reshape(-1, 3)
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resid = np.min(np.sum((flat[:, None, :] - plab[pal0][None]) ** 2, 2), 1)
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pal1 = _choose(img_lab, plab, 16, weight=resid)
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return [pal0, pal1]
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def encode(img_rgb, dither_mode, mono=False, base_color=None):
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plab = smspal.palette_lab()
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prgb = smspal.get_palette().astype(np.uint8)
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img_lab = c64pal.srgb_to_lab(img_rgb)
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pals = _palettes(img_lab, mono, base_color) # 2 x 16 indices
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pal_idx = np.array(pals) # (2,16)
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plab_pal = plab[pal_idx] # (2,16,3)
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# assign each tile the palette (0/1) with lower nearest-colour error
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tile_pal = np.zeros((TROWS, TCOLS), np.int64)
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for ty in range(TROWS):
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for tx in range(TCOLS):
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blk = img_lab[ty * 8:ty * 8 + 8, tx * 8:tx * 8 + 8].reshape(-1, 3)
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e0 = np.min(np.sum((blk[:, None, :] - plab_pal[0][None]) ** 2, 2), 1).sum()
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e1 = np.min(np.sum((blk[:, None, :] - plab_pal[1][None]) ** 2, 2), 1).sum()
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tile_pal[ty, tx] = 0 if e0 <= e1 else 1
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# per-pixel allowed = its tile's 16 palette colours (global index 0-31); dither
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plab32 = plab[pal_idx.reshape(-1)] # (32,3)
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allowed = np.zeros((H, W, 16), np.int64)
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for ty in range(TROWS):
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for tx in range(TCOLS):
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base = tile_pal[ty, tx] * 16
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allowed[ty * 8:ty * 8 + 8, tx * 8:tx * 8 + 8] = np.arange(base, base + 16)
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idx = dither.quantize(img_lab, allowed, plab32, dither_mode).astype(np.int64)
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pen = (idx - np.repeat(np.repeat(tile_pal, 8, 0), 8, 1) * 16).astype(np.uint8)
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# 8x8 tiles -> patterns (pen 0-15); vector-quantise to <=512
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tiles = pen.reshape(TROWS, 8, TCOLS, 8).transpose(0, 2, 1, 3).reshape(TROWS * TCOLS, 64)
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code, labels = _tile_codebook(tiles, NTILES)
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name_pat = labels.reshape(TROWS, TCOLS)
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# ---- emit VDP data ----
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patterns = bytearray(NTILES * 32)
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for t in range(NTILES):
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pat = code[t].reshape(8, 8)
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for r in range(8):
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for k in range(4):
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byte = 0
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for x in range(8):
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byte |= ((int(pat[r, x]) >> k) & 1) << (7 - x)
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patterns[t * 32 + r * 4 + k] = byte
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nametable = bytearray(TROWS * TCOLS * 2)
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for ty in range(TROWS):
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for tx in range(TCOLS):
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entry = (int(name_pat[ty, tx]) & 0x1FF) | (int(tile_pal[ty, tx]) << 11)
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o = (ty * TCOLS + tx) * 2
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nametable[o] = entry & 0xFF
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nametable[o + 1] = (entry >> 8) & 0xFF
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palette = bytes(int(c) for c in pal_idx.reshape(-1)) # 32 colour indices (0-63)
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# rebuild displayed image (clustered tiles + per-tile palette) for preview
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disp = code[labels].reshape(TROWS, TCOLS, 8, 8).transpose(0, 2, 1, 3).reshape(H, W)
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final = np.zeros((H, W), np.uint16)
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for ty in range(TROWS):
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for tx in range(TCOLS):
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ys, xs = slice(ty * 8, ty * 8 + 8), slice(tx * 8, tx * 8 + 8)
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final[ys, xs] = pal_idx[tile_pal[ty, tx]][disp[ys, xs]]
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if mono:
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lum = img_lab.copy(); lum[..., 1:] = 0.0
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pl = plab.copy(); pl[:, 1:] = 0.0
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err = perceptual_error(final, lum, pl)
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else:
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err = perceptual_error(final, img_lab, plab)
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return bytes(patterns), bytes(nametable), palette, prgb[final], err
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19
lenser/sms/convert/bg.py
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lenser/sms/convert/bg.py
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"""SMS background image: 256x192, 2 palettes of 16 (of 64), <=512 tiles."""
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from __future__ import annotations
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from ...convert.base import Conversion
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from . import _common
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WIDTH, HEIGHT = 256, 192
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PIXEL_ASPECT = 1.0 # 256x192 is exactly 4:3 -> square pixels
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def convert(img_rgb, palette_name="sms", dither_mode="floyd",
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intensive=False, base_color=None):
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pat, nt, pal, preview, err = _common.encode(img_rgb, dither_mode, mono=False)
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return Conversion(
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mode="bg", width=WIDTH, height=HEIGHT, pixel_aspect=PIXEL_ASPECT,
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index_image=None, data={"patterns": pat, "nametable": nt, "palette": pal},
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data_addr=0, viewer="sms", preview_rgb=preview, error=err,
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meta={"palette": "sms", "dither": dither_mode},
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)
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21
lenser/sms/convert/mono.py
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lenser/sms/convert/mono.py
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"""SMS monochrome: 256x192 using the VDP's 4 true greys (2-bit per channel),
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tone carried by dithering."""
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from __future__ import annotations
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from ...convert.base import Conversion
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from . import _common
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WIDTH, HEIGHT = 256, 192
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PIXEL_ASPECT = 1.0
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def convert(img_rgb, palette_name="sms", dither_mode="floyd",
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intensive=False, base_color=None):
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pat, nt, pal, preview, err = _common.encode(img_rgb, dither_mode, mono=True,
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base_color=base_color)
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return Conversion(
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mode="mono", width=WIDTH, height=HEIGHT, pixel_aspect=PIXEL_ASPECT,
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index_image=None, data={"patterns": pat, "nametable": nt, "palette": pal},
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data_addr=0, viewer="sms", preview_rgb=preview, error=err,
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meta={"palette": "sms", "dither": dither_mode},
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)
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