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138
lenser/a2600/viewer/a2600.s
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138
lenser/a2600/viewer/a2600.s
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; lenser -- Atari 2600 (VCS) image viewer kernel (6502, "racing the beam").
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;
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; No framebuffer -- per visible scanline the kernel feeds the TIA a 40-pixel
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; asymmetric playfield (left 20 + right 20, rewritten mid-line) plus a shared
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; playfield colour (COLUPF) and two backgrounds -- COLUBK is set for the left
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; half during HBLANK then rewritten mid-line for the right half, so each
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; scanline shows 3 colours (left bg + right bg + foreground). The nine 192-byte
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; data tables are page-aligned (set by the cartridge builder) so LDA tab,Y never
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; crosses a page and the kernel stays cycle-exact.
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;
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; #defines from the wrapper -- PF0L,PF1L,PF2L,PF0R,PF1R,PF2R,BKL,BKR,PFT (table
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; bases), WAITMODE (0 forever / 1 fire / 2 seconds), WAITSECS.
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;
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; assembled by a2600/viewer/assemble.py via xa
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VSYNC = $00
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VBLANK = $01
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WSYNC = $02
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NUSIZ0 = $04
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COLUPF = $08
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COLUBK = $09
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CTRLPF = $0A
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PF0 = $0D
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PF1 = $0E
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PF2 = $0F
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INPT4 = $3C
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FRLO = $80 ; frame counter (seconds mode)
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FRHI = $81
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PARITY = $82 ; interlace frame parity (IL mode)
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* = $f000
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start:
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sei
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cld
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ldx #0
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txa
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clr:
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sta $00,x
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inx
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bne clr ; clear $00-$FF (RAM + TIA)
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ldx #$ff
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txs
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frame:
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lda #2
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sta VSYNC
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sta WSYNC
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sta WSYNC
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sta WSYNC ; 3 VSYNC lines
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lda #0
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sta VSYNC
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lda #2
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sta VBLANK
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sta CTRLPF ; reflect off (we draw both halves explicitly)
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lda #0
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sta CTRLPF
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#if IL
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; temporal interlace -- alternate the two 4K banks (frame A / frame B)
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; each frame; the kernel is identical in both banks so execution
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; continues seamlessly and only the data tables differ.
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lda PARITY
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eor #1
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sta PARITY
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beq selbank0
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lda $1ff9 ; F8 hotspot -> select bank 1 (AD F9 1F)
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jmp bankdone
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selbank0:
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lda $1ff8 ; F8 hotspot -> select bank 0 (AD F8 1F)
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bankdone:
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#endif
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ldx #36
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vbl:
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sta WSYNC
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dex
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bne vbl
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lda #0
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sta VBLANK
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; ---- visible image, 192 cycle-exact scanlines ----
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ldy #0
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kloop:
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sta WSYNC
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lda BKL,y ; left background (HBLANK)
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sta COLUBK
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lda PFT,y ; shared foreground
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sta COLUPF
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lda PF0L,y
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sta PF0
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lda PF1L,y
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sta PF1
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lda PF2L,y
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sta PF2
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lda PF0R,y ; right playfield PF0 (early, before mid-line)
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sta PF0
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lda BKR,y ; right background (lands at the half boundary)
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sta COLUBK
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lda PF1R,y
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sta PF1
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lda PF2R,y
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sta PF2
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iny
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cpy #192
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bne kloop
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lda #0
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sta PF0
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sta PF1
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sta PF2
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sta COLUBK
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; ---- hold / exit ----
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#if WAITMODE == 1
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lda INPT4
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bmi over ; bit7 set = fire not pressed
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jmp start ; pressed -> reset (re-display)
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#endif
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#if WAITMODE == 2
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inc FRLO
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bne fr_ok
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inc FRHI
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fr_ok:
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lda FRHI
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cmp #>(WAITSECS*60)
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bcc over
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lda FRLO
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cmp #<(WAITSECS*60)
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bcc over
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jmp start
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#endif
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over:
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lda #2
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sta VBLANK
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ldx #30
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ovl:
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sta WSYNC
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dex
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bne ovl
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jmp frame
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